1.钢铁雄心2历史的瞬间如何编写事件
type = construct which = [building type] where = [prov id/-1/-4] value = [additional size] 在某省份造设施,-1是随机省份,-4是已有该设施的随机省份,value =是造几个 (building type:ic工厂、infrastructure基础设施、flak防空、land_fort陆地要塞、coastal_fort海岸要塞、air_base空军基地、naval_base海军基地、radar_station雷达站、rocket_test火箭测试场、nuclear_reactor核反应堆)但想不出来咋执行命令啊,除非你占领完省份立马复制出一份该省份的事件代码,然后F12,EVENT 运行下,如果靠电脑自己通过地盘归属进行判断,不说你电脑累死,你自己先得写死。
2.钢铁雄心2编写事件
#################################### # Produce Cheat ######################################################################### event = { id = 995995 random = no trigger = { ai = no }name = "生产作弊开启" desc = "我很不爽想虐电脑" style = 0action_a = { name = "这麽做太棒了" command = { type = building_prod_mod which = ic value = 100000 } command = { type = building_prod_mod which = coastal_fort value = 100000 } command = { type = building_prod_mod which = land_fort value = 100000 } command = { type = building_prod_mod which = flak value = 100000 } command = { type = building_prod_mod which = infrastructure value = 100000 } command = { type = building_prod_mod which = air_base value = 100000 } command = { type = building_prod_mod which = naval_base value = 100000 } command = { type = building_prod_mod which = radar_station value = 100000 } command = { type = building_prod_mod which = nuclear_reactor value = 100000 } command = { type = building_prod_mod which = rocket_test value = 100000 } command = { type = convoy_prod_mod which = escorts value = 100000 } command = { type = convoy_prod_mod which = transports value = 100000 } command = { type = build_time which = land value = -1000 } command = { type = build_time which = air value = -1000 } command = { type = build_time which = naval value = -1000 } command = { type = build_time which = artillery value = -1000 } command = { type = build_time which = anti_tank value = -1000 } command = { type = build_time which = anti_air value = -1000 } command = { type = build_time which = rocket_artillery value = -1000 } command = { type = build_time which = sp_artillery value = -1000 } command = { type = build_time which = sp_rct_artillery value = -1000 } command = { type = build_time which = tank_destroyer value = -1000 } command = { type = build_time which = light_armor_brigade value = -1000 } command = { type = build_time which = heavy_armor value = -1000 } command = { type = build_time which = super_heavy_armor value = -1000 } command = { type = build_time which = armored_car value = -1000 } command = { type = build_time which = engineer value = -1000 } command = { type = build_time which = police value = -1000 } command = { type = build_time which = cag value = -1000 } } action_b = { name = "我不想作弊" command = { } } }。
3.求编写一个单机游戏钢铁雄心2的事件指令
event = {
id = 99999999
random = no
country = CHC
trigger = {
energy = 20000
}
name = "迁都! "
desc = "迁都!"
style = 0
action_a = {
name = "太好了du!" # Excellent!
command = { type = capital which = 1205 }
}
action_b = {
name = "没必要!"
command = { type = dissent value = -1 }
}
}
放进db\events中的zhihoi2文件里.
新建国家难dao度大还容易出BUG.你可以直接改国旗和科技回组.
要不去下个苏维埃答的理想MOD或者啤酒罐MOD就全有了
4.求高手编写个钢铁雄心2加资源的事件
event = {
id = 1300001
random = no
name = "增加资源 "
desc = "增加资源 "
style = 0
date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1936 }
action_a = {
name = "OK! "
command = { type = free_energy value = 400 }#能源
command = { type = free_metal value = 200 }#铁
command = { type = free_rare_materials value = 100 }#稀金
command = { type = free_oil value = 150} #油
}
}
试试这个行不行
5.求高手编写个钢铁雄心2加资源的事件
event = {
id = 1300001
random = no
name = "增加资源 "
desc = "增加资源 "
style = 0
date = { day = 1 month = january year = 1936 }
offset = 1
deathdate = { day = 30 month = december year = 1936 }
action_a = {
name = "OK! "
command = { type = free_energy value = 400 }#能源
command = { type = free_metal value = 200 }#铁
command = { type = free_rare_materials value = 100 }#稀金
command = { type = free_oil value = 150} #油
}
}
试试这个行不行
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